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I have to confess something: Iâve never been big on video games. Nothing against them in principle, mind you. I just never got the hang of them. At the risk of sounding like a teacherâs pet, or just the worldâs lamest person, Iâd rather read a book.
But the world, thankfully, doesnât take its marching orders from me. Video games remain an undeniable cultural force, and as a casual glance at society will tell you, all kinds of people play them. By merging with countless other subcultures, the gaming industry has successfully asserted its dominance throughout the general discourse. That dominance is even more pronounced in creator marketing, where certain gaming brands are achieving social media numbers typically reserved for the worldâs biggest brands.
Today, Iâm profiling just such a brand. Even a n00b like me had heard of them before, though prior to my research for this newsletter I couldnât have told you exactly what they did. And if you somehow havenât heard of them, you will. Because Iâve come away from that research convinced that weâre looking at one of the brands that will define the future of creator marketing.
Thatâs a lofty statement, but the numbers back it up. So grab your headset, find your comfiest ergonomic chair, and lock in, because itâs time forâŠ
The Top Brand of All Time (of the Week): Roblox
Half of American children under the age of sixteen. Nearly 100 million people per day. Musicians, memelords, animators, gamers, dabblers, and everyone between.
Those are just a few of the people who use Roblox, a gaming platform that allows people to interact, play, and build games of their own. Founded in 2006, Roblox quickly proved popular amongst the gaming community, but the brand broke containment and became a true crossover smash in 2020. As you might recall, we were all spending a lot more time indoors back then. It was a whole thing.
Since then, Roblox has emerged as one of the worldâs most popular brands, and a new frontier within creator marketing specifically. By giving users the ability to build their own games, Roblox is essentially a social media platform unto itself, with millions and millions of mini- and macro-creators.
I took a look at how all those creators have fueled the brandâs momentum over the last six years, and came away shocked. This is one of the biggest stories Iâve analyzed in a long time. Without further hype, letâs get into it.
How Is Roblox Performing on Social Media?
Letâs see how Roblox has leveled up over the last six years. What exactly have all these gamers been building?
Roblox Creator Count, 2020 - 2025
From 1.4k creators in 2020 to 32.3k creators in 2025, weâre looking at a 22x increase. As you can see, most of that growth arrived all at once: after making steady gains through 2024, Robloxâs creator count more than quadrupled in a single year, jumping from 7.6k to 32.3k in 2025.
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Roblox Post Count, 2020 - 2025
More creators means more postsâusually, anyway. In this case, it means a lot more posts. Robloxâs post count increased an astonishing 68x over these six years, jumping from 11.3k posts in 2020 to 767.4k in 2025. As with creator count, this metric saw a 10x leap from 2024 to 2025 alone. Along with increased volume came increased consistency: after averaging about 7.9 posts per creator in 2020, Roblox saw this cadence rise to 23.8 posts per creator in 2025.
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Roblox EMV, 2020 - 2025
Robloxâs Earned Media Value (EMV), which reflects virality and buzz across social media conversations, rose from $379.1M in 2020 to $9.3B in 2025, a 25x improvement. Even for a brand thatâs seen so much growth, the path wasnât perfectly smooth: Robloxâs EMV dipped to $298.4M in 2021 before recovering in each year since. Then came 2025, when the brandâs EMV grew more than 6x in a single year, shooting from $1.5B to $9.3B.
Donât worry: weâre going to get into exactly what was going on in 2025. But first, I have some more mind-boggling stats for you. For example, Robloxâs impressions:
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Roblox Impressions, 2020 - 2025
These tell a similar story, just with more zeros. Here, Roblox went from 8.1B impressions in 2020âalready roughly earthâs populationâto 312B in 2025, a 39x increase. Like EMV, impressions dipped in 2021 (5.4B) and then climbed gradually from there. In 2025, they jumped nearly 12x versus 2024âs 26.2B.
Just a few weeks ago, I was marveling at FC Barcelonaâs 80B impressions in 2025. While I still wouldnât shake a stick at that, weâre now looking at a roughly 4x improvement upon that remarkable benchmark. This is akin to everyone on earth looking at Roblox content forty times in a calendar year. I donât even talk to my friends forty times per year. Unfathomable.
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Roblox Engagements, 2020 - 2025
Engagements grew too, if not quite as impressively as impressions. The metric rose from 270.3M in 2020 to 4.9B in 2025, an 18x increase. As with other data points, engagements followed the same pattern of a 2021 dip (170.2M) and a big 2025 surge, up more than 5x from 926.5M.
So where is all this activity happening? How is Roblox doing this?
What's Roblox's Channel Breakdown?
Letâs take a look at Robloxâs 2025 impressions by channel. I think youâll agree that it paints a pretty clear picture.
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Roblox's Share of Impressions by Platform, October 2025 - September 2026
Yeah, so itâs not exactly close. YouTube accounts for a staggering 94.9% of Robloxâs 2025 impressions, with TikTok at 4.0%, Instagram at 1.1%, and Facebook at 0.1%, technically making it onto the graph. As with much of the gaming space, and tech more broadly, YouTube is where nearly all of Robloxâs audience resides.
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Roblox's Share of Engagements by Platform, October 2025 - September 2026
YouTube dominates engagements too, with 80.7% of the total, but the split is a little less lopsided. TikTokâs share of engagements (15.5%) is nearly four times its share of impressions, followed by Instagram (3.5%) and Facebook (0.3%), which both see roughly 3x improvements over their impressions marks. While TikTok reaches far fewer people than YouTube for Roblox, the channel punches above its weight on a per-interaction basis.
Okay, I promised that Iâd explain how Roblox has achieved this incredible growth, and exactly what went down in that remarkable 2025. Time to make good on my word:
Who Are Roblox's Creators?
1. Three Games Are Dominating Robloxâs Content Spread
I took a look at the top 1k posts by EMV that creators authored about Roblox from October 2025 to September 2025. Of those posts, 983 were on YouTube. TikTok contributed only 12 posts, while five came from Facebook. Clearly, the brandâs natural format is long-to-medium YouTube videos or YouTube Shorts.
Three specific Roblox games account for the overwhelming majority of the top leaderboard content, collectively generating $81M EMV. â99 Nights in the Forestâ is the most dominant game, appearing across multiple top creator accounts. Many gaming accounts, such as RealRosa, mention Roblox in a challenge format, with their content continually reinforcing how little I know about video games. Meanwhile, the adjacent game âSteal a Brainrotâ (which was almost the name for this newsletter, btw) generates a distinct sub-cluster of creator activity from accounts like Vindooly, who posts enthusiastic in-the-know snippets about âThe Usual Steal a Brainrot Experience.â Continuing the brainrot theme, âEscape Tsunami for Brainrotsâ rounds out the trio, appearing across the accounts of pieeanimation and several others. I think I can definitively state that the brainrot aestheticâdeliberately chaotic, zany, meme-dense, low-production-valueâis the dominant creative register for this game cluster.
Additionally, âGrow a Gardenâ is one notable new game breaking through over the last 12 months, surfacing in Vindoolyâs top posts and suggesting an expanding content community that, while not at the level of more established games, still has significant momentum. âDress to Impressâ (DTI) contributes a smaller but still coherent content cluster, spinning things off in an interesting new register: a distinctly fashion-forward Roblox game, DTI inspires content that looks far more outfit-of-the-day than brainrot.
2. Content Revolves Around Animation and Storytelling, Rather Than Gameplay
The single most striking content insight I gathered from this leaderboard is that the highest-EMV Roblox creators are almost universally animators and storytellers, rather than traditional gameplay streamers or gaming commentary creators. That cohort is there too, but not front-and-center.
For example, Roblonarium ($18.6M EMV via 62 posts) makes fully produced short films featuring Brookhaven, the gameâs suburban neighborhood map used as a stage for custom character scenarios. Meanwhile, HuyPro2k ($18.3M EMV via 64 posts) is a Vietnamese-language Roblox animation channel with a visual format featuring Shorts-style animations using Roblox characters, which consistently perform in the $350K EMV per-post range, an extremely impressive benchmark. This genre is robust enough to garner competition: Ngao va Kemy ($12M EMV via 43 posts) follows the same format, confirming that Southeast Asian Roblox animation is a major, often overlooked driver of the gameâs global content footprint (more on that below).
Hereâs a familiar name for you: KPop Demon Hunters ($3.7M EMV via 12 posts) is perhaps the most formally ambitious of Robloxâs many top creators, drawing from multiple areas of pop culture to craft a scripted animated series featuring crossover from the universes of Grand Theft Auto, k-pop, and more. This is the closest thing in the Roblox leaderboard to a licensed character ecosystem, all created entirely by and for the creator community, with no official Roblox involvement.
Finally, the Hamood Habibi Tower cluster adds yet another content format to the mix, producing both animated videos and physical toy unboxing content. The blend reinforces the unique nexus at which most Roblox consumers operate, drawing from multiple influences to produce something genuinely new.
3. Robloxâs Community Is Global and Multipolar
Working through Robloxâs full creator list reveals that the brandâs earned media footprint by no means stems from a monolithic English-language YouTube gaming community. Instead, itâs a collection of parallel communities in multiple languages, operating largely independently of one another.
Iâve already mentioned the Vietnamese community, as seen from accounts like HuyPro2k, Ngao va Kemy, and others. But that isnât the only hit I saw in Southeast Asia: Indonesian creators also appear prominently, whether itâs via various accounts that walk users through how to make Roblox characters using their own faces or Emma & Mami, a family channel that uses Roblox as a backdrop for typical lifestyle and parenting content. These accounts represent the brandâs deep saturation of Southeast Asian media.
While TikTok contributed a smaller share of Robloxâs overall hits, and a skinnier slice of the leaderboard, the signals from that channel remain quite interesting, and reinforce Robloxâs status as a cultural touchstone across many different communities. With the game earning mentions from everybody from Barstool Sports to Subway Surfers, itâs clear that Roblox is a reference point across multiple distinct subcultures. Meanwhile, the brandâs Facebook content paints an even more definitive picture of Robloxâs crossover appeal, with the brand receiving blessings from, no joke, the Catholic Church. A real-world church shared the establishment of its Roblox presence as a social media post that quickly went viral, which I donât think Iâve seen previously in my 10+ years in the industry.
Together, these outliers confirm that Roblox has moved beyond the boundaries of gaming content and into the general cultural vocabulary, a transition that creator marketers should track carefully, as it reframes who the brandâs most relevant creator partners actually are.
More than anything, what my analysis and research of Roblox shows is how thoroughly the brand has already performed the hard work of building a creator community. Drawing from all across the world, and across major industries, Roblox has stitched together an incredible array of advocates, cementing its status as a hub for creators. Now the challenge becomes continuing to build upon that cultural expansion without losing that spark that makes Roblox so uniqueâand making sure that all those creator marketing operations run smoothly in the meantime.
Itâs a tall task, but something tells me Roblox can get it done.
*All data, unless otherwise specified, stems from CreatorIQ's public-facing brand leaderboards. We will never share performance metrics from a customer's CreatorIQ profile, or any brand's private information.
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